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GeForce 9800 GX2 vs GeForce GTX 1050 Ti

Intro

The GeForce 9800 GX2 comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 1050 Ti, which comes with clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically be a small bit faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce 9800 GX2 is a lot (more or less 24%) faster with regards to texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 14880 (24%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (more or less 115%) faster with regards to FSAA than the GeForce 9800 GX2, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 22080 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year Mar 2008 October 2016
Code Name G92 GP107-400
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1290 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 76800 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 128 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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