Compare any two graphics cards:
Radeon RX 470 4GB vs Radeon RX 580
IntroThe Radeon RX 470 4GB features a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also makes use of a 256-bit bus, and makes use of a 14 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 580, which makes use of a 14 nm design. AMD has set the core frequency at 1257 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Monero Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 580 should theoretically perform quite a bit faster than the Radeon RX 470 4GB in general. (explain)
Texel RateThe Radeon RX 580 should be quite a bit (about 53%) faster with regards to anisotropic filtering than the Radeon RX 470 4GB. (explain)
Pixel RateThe Radeon RX 580 will be quite a bit (approximately 36%) more effective at AA than the Radeon RX 470 4GB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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