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Radeon RX 480 vs Radeon RX 580

Intro

The Radeon RX 480 has a core clock speed of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon RX 580, which has a clock speed of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
Radeon RX 480 13349 points
Difference: 281 (2%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
Radeon RX 480 280 Sol/s
Difference: 35 (13%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
Radeon RX 480 27 Mh/s
Difference: 1 (4%)

Monero Mining Hash Rate

Radeon RX 480 800 h/s
Radeon RX 580 650 h/s
Difference: 150 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Radeon RX 580 185 Watts
Difference: 35 Watts (23%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon RX 580 will be a little bit (more or less 12%) faster with regards to AF than the Radeon RX 480. (explain)

Radeon RX 580 181008 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 19728 (12%)

Pixel Rate

The Radeon RX 580 should be a small bit (about 12%) faster with regards to full screen anti-aliasing than the Radeon RX 480, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 580 40224 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 4384 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 480

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 480 Radeon RX 580
Manufacturer AMD AMD
Year June 2016 April 2017
Code Name Polaris 10 Polaris 20
Memory 8192 MB 8192 MB
Core Speed 1120 MHz 1257 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 150 watts 185 watts
Bandwidth 262144 MB/sec 262144 MB/sec
Texel Rate 161280 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 35840 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2304 2304
Texture Mapping Units 144 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon RX 480

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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