Compare any two graphics cards:
VS

GeForce GTX 295 vs Radeon RX 580

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Compare those specifications to the Radeon RX 580, which has GPU clock speed of 1257 MHz, and 8192 MB of GDDR5 RAM running at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 295 289 Watts
Difference: 104 Watts (56%)

Memory Bandwidth

Performance-wise, the Radeon RX 580 should theoretically be a little bit better than the GeForce GTX 295 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The Radeon RX 580 will be quite a bit (approximately 96%) faster with regards to AF than the GeForce GTX 295. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 88848 (96%)

Pixel Rate

The Radeon RX 580 is a lot (about 25%) better at FSAA than the GeForce GTX 295, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 7968 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Radeon RX 580
Manufacturer nVidia AMD
Year January 8, 2009 April 2017
Code Name G200b Polaris 20
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1257 MHz
Memory Speed 1998 MHz (x2) 8000 MHz
Power (Max TDP) 289 watts 185 watts
Bandwidth 223776 MB/sec 262144 MB/sec
Texel Rate 92160 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 240 (x2) 2304
Texture Mapping Units 80 (x2) 144
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield