Compare any two graphics cards:
Radeon HD 5830 vs Radeon RX 550
IntroThe Radeon HD 5830 has a GPU clock speed of 800 MHz, and the 1024 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) Stream Processors, 56 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon RX 550, which features a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5830, in theory, should be a small bit faster than the Radeon RX 550 in general. (explain)
Texel RateThe Radeon HD 5830 is a lot (about 27%) faster with regards to texture filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 550 is much (more or less 38%) better at FSAA than the Radeon HD 5830, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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