Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon RX 550
IntroThe GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory works at a frequency of 999 MHz on this particular card. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.Compare all of that to the Radeon RX 550, which features GPU core speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 550 should be 3% faster than the GeForce GTX 260 Core 216 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 260 Core 216 is a little bit (about 18%) faster with regards to texture filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 550 should be a small bit (approximately 9%) more effective at FSAA than the GeForce GTX 260 Core 216, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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