Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs Radeon HD 3870 1GB

Intro

The GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 3870 1GB, which makes use of a 55 nm design. AMD has set the core speed at 775 MHz. The GDDR4 RAM is set to run at a speed of 1125 MHz on this card. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Performance-wise, the Radeon HD 3870 1GB should in theory be much superior to the GeForce 9800 GT 512MB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

The GeForce 9800 GT 512MB is much (approximately 171%) better at texture filtering than the Radeon HD 3870 1GB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 21200 (171%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 1GB is superior to the GeForce 9800 GT 512MB, by a large margin. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 2800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB Radeon HD 3870 1GB
Manufacturer nVidia AMD
Year July 2008 Nov 19, 2007
Code Name G92a/b RV670 XT
Memory 512 MB 1024 MB
Core Speed 600 MHz 775 MHz
Memory Speed 1800 MHz 2250 MHz
Power (Max TDP) 105 watts 106 watts
Bandwidth 57600 MB/sec 72000 MB/sec
Texel Rate 33600 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 112 320(64x5)
Texture Mapping Units 56 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield