Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 3870 1GB

Intro

The GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory works at a frequency of 792 MHz on this model. It features 96 SPUs along with 48 TAUs and 20 ROPs.

Compare all that to the Radeon HD 3870 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 775 MHz. The GDDR4 RAM works at a frequency of 1125 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 1GB is 14% quicker than the GeForce 8800 GTS (G80) 320MB overall, due to its greater data rate. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be quite a bit (approximately 99%) better at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12224 (99%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 1GB is the winner, and very much so. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 2140 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 3870 1GB
Manufacturer nVidia AMD
Year Feb 2007 Nov 19, 2007
Code Name G80 RV670 XT
Memory 320 MB 1024 MB
Core Speed 513 MHz 775 MHz
Memory Speed 1584 MHz 2250 MHz
Power (Max TDP) 143 watts 106 watts
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR4
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield