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Geforce GTX 1080 Ti vs Radeon Vega Frontier Edition

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this particular model. It features 3584 SPUs as well as 224 Texture Address Units and 88 ROPs.

Compare those specs to the Radeon Vega Frontier Edition, which comes with a GPU core clock speed of 1382 MHz, and 16384 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon Vega Frontier Edition 21379 points
Difference: 6250 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti should be 0% quicker than the Radeon Vega Frontier Edition overall, because of its higher data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 164 (0%)

Texel Rate

The Radeon Vega Frontier Edition should be a small bit (about 7%) better at texture filtering than the Geforce GTX 1080 Ti. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 22272 (7%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (more or less 47%) faster with regards to FSAA than the Radeon Vega Frontier Edition, and should be able to handle higher resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 41792 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 2017 June 2017
Code Name GP102 Vega 10 XTX
Memory 11264 MB 16384 MB
Core Speed 1480 MHz 1382 MHz
Memory Speed 11008 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 495616 MB/sec 495452 MB/sec
Texel Rate 331520 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM2
Bus Width 352-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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