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Geforce GTX 1080 Ti vs Radeon RX Vega 56

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X memory runs at a frequency of 1376 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 88 ROPs.

Compare those specs to the Radeon RX Vega 56, which features core speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 RAM. It features 3584 SPUs as well as 224 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX Vega 56 21011 points
Difference: 6618 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Geforce GTX 1080 Ti should in theory perform a little bit faster than the Radeon RX Vega 56 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 76186 (18%)

Texel Rate

The Geforce GTX 1080 Ti should be quite a bit (approximately 28%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 72576 (28%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 1080 Ti is a better choice, by far. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 56256 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year March 2017 September 2017
Code Name GP102 Vega 10 XL
Memory 11264 MB 8192 MB
Core Speed 1480 MHz 1156 MHz
Memory Speed 11008 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 495616 MB/sec 419430 MB/sec
Texel Rate 331520 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 3584 3584
Texture Mapping Units 224 224
Render Output Units 88 64
Bus Type GDDR5X HBM2
Bus Width 352-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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