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Geforce GTX 690 vs Radeon RX Vega 56

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX Vega 56, which comes with a GPU core clock speed of 1156 MHz, and 8192 MB of HBM2 RAM set to run at 1600 MHz through a 2048-bit bus. It also features 3584 Stream Processors, 224 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 690 13111 points
Difference: 7900 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Geforce GTX 690 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

The Radeon RX Vega 56, in theory, should perform a bit faster than the Geforce GTX 690 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 34918 (9%)

Texel Rate

The Radeon RX Vega 56 is just a bit (approximately 11%) faster with regards to anisotropic filtering than the Geforce GTX 690. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 24704 (11%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX Vega 56 is superior to the Geforce GTX 690, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 15424 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX Vega 56
Manufacturer nVidia AMD
Year April 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1156 MHz
Memory Speed 6008 MHz (x2) 1600 MHz
Power (Max TDP) 300 watts 210 watts
Bandwidth 384512 MB/sec 419430 MB/sec
Texel Rate 234240 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1536 (x2) 3584
Texture Mapping Units 128 (x2) 224
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 256-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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