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Geforce GTX 1080 Ti vs Radeon RX Vega 64

Intro

The Geforce GTX 1080 Ti has core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X memory. It features 3584 SPUs along with 224 TAUs and 88 Rasterization Operator Units.

Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this particular model. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX Vega 64 21986 points
Difference: 5643 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti will be 0% faster than the Radeon RX Vega 64 in general, due to its greater bandwidth. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 205 (0%)

Texel Rate

The Geforce GTX 1080 Ti should be a bit (more or less 4%) better at texture filtering than the Radeon RX Vega 64. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 12288 (4%)

Pixel Rate

The Geforce GTX 1080 Ti will be a lot (more or less 63%) faster with regards to full screen anti-aliasing than the Radeon RX Vega 64, and capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 50432 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 2017 August 2017
Code Name GP102 Vega 10 XT
Memory 11264 MB 8192 MB
Core Speed 1480 MHz 1247 MHz
Memory Speed 11008 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 495616 MB/sec 495411 MB/sec
Texel Rate 331520 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM2
Bus Width 352-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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