Compare any two graphics cards:
VS

Radeon Pro Duo vs Radeon RX Vega 64

Intro

The Radeon Pro Duo has clock speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs along with 256 TAUs and 64 ROPs.

Compare those specifications to the Radeon RX Vega 64, which features a core clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Pro Duo 27167 points
Radeon RX Vega 64 21986 points
Difference: 5181 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon Pro Duo 350 Watts
Difference: 55 Watts (19%)

Memory Bandwidth

The Radeon Pro Duo should in theory perform a lot faster than the Radeon RX Vega 64 overall. (explain)

Radeon Pro Duo 1024000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 528589 (107%)

Texel Rate

The Radeon Pro Duo is a lot (about 60%) better at anisotropic filtering than the Radeon RX Vega 64. (explain)

Radeon Pro Duo 512000 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 192768 (60%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon Pro Duo is the winner, by far. (explain)

Radeon Pro Duo 128000 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 48192 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon Pro Duo

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon Pro Duo Radeon RX Vega 64
Manufacturer AMD AMD
Year April 2016 August 2017
Code Name Fiji XT Vega 10 XT
Memory 4096 MB (x2) 8192 MB
Core Speed 1000 MHz (x2) 1247 MHz
Memory Speed 500 MHz (x2) 1890 MHz
Power (Max TDP) 350 watts 295 watts
Bandwidth 1024000 MB/sec 495411 MB/sec
Texel Rate 512000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 128000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 4096 (x2) 4096
Texture Mapping Units 256 (x2) 256
Render Output Units 64 (x2) 64
Bus Type HBM HBM2
Bus Width 4096-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 8900 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon Pro Duo

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield