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GeForce 8500 GT vs Radeon HD 5550

Intro

The GeForce 8500 GT comes with core clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

Compare all of that to the Radeon HD 5550, which comes with core clock speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon HD 5550 will be much (more or less 144%) better at texture filtering than the GeForce 8500 GT. (explain)

Radeon HD 5550 8800 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 5200 (144%)

Pixel Rate

The Radeon HD 5550 is much (about 144%) more effective at AA than the GeForce 8500 GT, and will be capable of handling higher screen resolutions better. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 2600 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT Radeon HD 5550
Manufacturer nVidia AMD
Year April 2007 February 9, 2010
Code Name G86 Redwood LE
Memory 512 MB 512 MB
Core Speed 450 MHz 550 MHz
Memory Speed 800 MHz 800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 3600 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 16 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 40 nm
Transistors 210 million 627 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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