Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon RX 480 4GB
IntroThe GeForce GTX 1070 Ti comes with a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5 RAM runs at 2000 MHz through a 256-bit bus. It also is comprised of 2432 SPUs, 152 TAUs, and 64 Raster Operation Units.Compare all that to the Radeon RX 480 4GB, which features a clock frequency of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1070 Ti should perform a bit faster than the Radeon RX 480 4GB overall. (explain)
Texel RateThe GeForce GTX 1070 Ti is much (more or less 51%) more effective at AF than the Radeon RX 480 4GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1070 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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