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GeForce GTX 1070 Ti vs GeForce GTX 295

Intro

The GeForce GTX 1070 Ti comes with a clock speed of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is comprised of 2432 SPUs, 152 Texture Address Units, and 64 ROPs.

Compare those specifications to the GeForce GTX 295, which comes with core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 Ti 180 Watts
GeForce GTX 295 289 Watts
Difference: 109 Watts (61%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1070 Ti should in theory be a bit superior to the GeForce GTX 295 in general. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The GeForce GTX 1070 Ti should be much (more or less 165%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 152104 (165%)

Pixel Rate

The GeForce GTX 1070 Ti will be quite a bit (more or less 219%) better at anti-aliasing than the GeForce GTX 295, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 70592 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti GeForce GTX 295
Manufacturer nVidia nVidia
Year November 2017 January 8, 2009
Code Name GP104-300 G200b
Memory 8192 MB 896 MB (x2)
Core Speed 1607 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 180 watts 289 watts
Bandwidth 262144 MB/sec 223776 MB/sec
Texel Rate 244264 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 2432 240 (x2)
Texture Mapping Units 152 80 (x2)
Render Output Units 64 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 7200 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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