Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 512MB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 ROPs.

Compare those specs to the Radeon HD 3850 512MB, which features a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 512MB 75 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB will be 20% faster than the Radeon HD 3850 512MB overall, due to its greater bandwidth. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 3850 512MB 52992 MB/sec
Difference: 10368 (20%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB should be a lot (more or less 130%) better at anisotropic filtering than the Radeon HD 3850 512MB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 3850 512MB 10688 Mtexels/sec
Difference: 13936 (130%)

Pixel Rate

The Radeon HD 3850 512MB will be a bit (approximately 4%) more effective at AA than the GeForce 8800 GTS (G80) 640MB, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 3850 512MB 10688 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 428 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 3850 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Nov 19, 2007
Code Name G80 RV670 PRO
Memory 640 MB 512 MB
Core Speed 513 MHz 668 MHz
Memory Speed 1584 MHz 1656 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 52992 MB/sec
Texel Rate 24624 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield