Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 3690/3830
IntroThe Radeon HD 3650 has a clock speed of 725 MHz and a GDDR4 memory speed of 800 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon HD 3690/3830, which makes use of a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 memory works at a frequency of 828 MHz on this particular card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 3690/3830 should in theory be just a bit superior to the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon HD 3690/3830 is quite a bit (about 84%) better at AF than the Radeon HD 3650. (explain)
Pixel RateThe Radeon HD 3690/3830 will be quite a bit (more or less 269%) better at anti-aliasing than the Radeon HD 3650, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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