Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 M270X
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular model. It features 768 SPUs along with 48 TAUs and 24 ROPs.Compare those specifications to the Radeon R9 M270X, which makes use of a 28 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory works at a speed of 1125 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 1050 3GB is 19% quicker than the Radeon R9 M270X in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 130%) faster with regards to texture filtering than the Radeon R9 M270X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1050 3GB is superior to the Radeon R9 M270X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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