Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 3690/3830
IntroThe Radeon HD 3470 512MB comes with a GPU core clock speed of 800 MHz, and the 512 MB of GDDR3 RAM runs at 950 MHz through a 128-bit bus. It also is made up of 40(8x5) Stream Processors, 4 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon HD 3690/3830, which comes with GPU core speed of 668 MHz, and 256 MB of GDDR3 RAM set to run at 828 MHz through a 128-bit bus. It also features 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 3470 512MB should in theory be a small bit better than the Radeon HD 3690/3830 in general. (explain)
Texel RateThe Radeon HD 3690/3830 should be much (about 234%) more effective at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe Radeon HD 3690/3830 is much (about 234%) faster with regards to anti-aliasing than the Radeon HD 3470 512MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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