Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 970M
IntroThe GeForce GTX 1050 3GB comes with a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare those specifications to the GeForce GTX 970M, which makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce GTX 970M should theoretically be a small bit better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 970M should be a bit (approximately 11%) more effective at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 1050 3GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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