Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R7 260X
IntroThe GeForce GTX 1050 3GB has core speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.Compare those specs to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 260X should perform a lot faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be a small bit (approximately 8%) better at anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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