Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 650 Ti
IntroThe GeForce GTX 1050 3GB features clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.Compare all of that to the GeForce GTX 650 Ti, which has core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 650 Ti should be 0% faster than the GeForce GTX 1050 3GB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is a small bit (more or less 13%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be much (approximately 125%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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