Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 1050 3GB
IntroThe GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has clocked the core speed at 790 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific model. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1050 3GB, which comes with a GPU core clock speed of 1392 MHz, and 3072 MB of GDDR5 RAM running at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 450 (OEM) should perform a little bit faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be much (about 252%) more effective at texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe GeForce GTX 1050 3GB will be quite a bit (approximately 76%) faster with regards to FSAA than the GeForce GT 450 (OEM), and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!