Compare any two graphics cards:
VS

GeForce 9800 GTX+ vs GeForce GTX 1050 3GB

Intro

The GeForce 9800 GTX+ comes with a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 1050 3GB, which has a GPU core clock speed of 1392 MHz, and 3072 MB of GDDR5 memory set to run at 1750 MHz through a 96-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 70 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 3GB should be 22% quicker than the GeForce 9800 GTX+ overall, due to its higher bandwidth. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 15616 (22%)

Texel Rate

The GeForce GTX 1050 3GB should be a lot (more or less 41%) more effective at anisotropic filtering than the GeForce 9800 GTX+. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce 9800 GTX+ 47232 Mtexels/sec
Difference: 19584 (41%)

Pixel Rate

The GeForce GTX 1050 3GB will be quite a bit (approximately 183%) more effective at FSAA than the GeForce 9800 GTX+, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 21600 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GTX+ GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year July 2008 May 2018
Code Name G92b GP107
Memory 512 MB 3072 MB
Core Speed 738 MHz 1392 MHz
Memory Speed 2200 MHz 7000 MHz
Power (Max TDP) 145 watts 75 watts
Bandwidth 70400 MB/sec 86016 MB/sec
Texel Rate 47232 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 96-bit
Fab Process 55 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield