Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon HD 3690/3830
IntroThe GeForce 8600 GT 1GB GDDR3 features clock speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 3690/3830, which has GPU core speed of 668 MHz, and 256 MB of GDDR3 memory set to run at 828 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 3690/3830 should perform a bit faster than the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe Radeon HD 3690/3830 will be much (approximately 24%) faster with regards to texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3690/3830 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!