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GeForce RTX 2080 vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 2080 has core speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 TAUs and 64 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which features core speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon Vega Frontier Edition 21379 points
Difference: 4776 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

The Radeon Vega Frontier Edition, in theory, should be a bit faster than the GeForce RTX 2080 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36700 (8%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (more or less 27%) better at texture filtering than the GeForce RTX 2080. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 75032 (27%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 is superior to the Radeon Vega Frontier Edition, but only just. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 8512 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year September 2018 June 2017
Code Name TU104-400A-A1 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1515 MHz 1382 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 215 watts 300 watts
Bandwidth 458752 MB/sec 495452 MB/sec
Texel Rate 278760 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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