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GeForce RTX 2080 vs Nvidia Titan Xp

Intro

The GeForce RTX 2080 uses a 12 nm design. nVidia has clocked the core frequency at 1515 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this model. It features 2944 SPUs as well as 184 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has set the core speed at 1582 MHz. The GDDR5X RAM works at a frequency of 1426 MHz on this specific model. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce RTX 2080 26155 points
Difference: 1783 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Nvidia Titan Xp 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp should be quite a bit faster than the GeForce RTX 2080 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 102093 (22%)

Texel Rate

The Nvidia Titan Xp should be a lot (more or less 36%) better at texture filtering than the GeForce RTX 2080. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 100920 (36%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan Xp is a better choice, by a large margin. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce RTX 2080 96960 Mpixels/sec
Difference: 54912 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year September 2018 April 2017
Code Name TU104-400A-A1 GP102
Memory 8192 MB 12288 MB
Core Speed 1515 MHz 1582 MHz
Memory Speed 1750 GB/s 11408 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 458752 MB/sec 560845 MB/sec
Texel Rate 278760 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 2944 3840
Texture Mapping Units 184 240
Render Output Units 64 96
Bus Type GDDR6 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 12 nm 16 nm
Transistors (Unknown) million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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