Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 3650 256MB
IntroThe GeForce 9500 GT 1GB GDDR3 features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare all that to the Radeon HD 3650 256MB, which comes with a core clock speed of 725 MHz and a DDR2 memory frequency of 800 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is made up of 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 is much (about 52%) better at AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce 9500 GT 1GB GDDR3 should be a lot (approximately 52%) more effective at full screen anti-aliasing than the Radeon HD 3650 256MB, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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