Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 3650
IntroThe Radeon HD 3470 512MB comes with a clock frequency of 800 MHz and a GDDR3 memory speed of 950 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It is made up of 40(8x5) SPUs, 4 TAUs, and 4 Raster Operation Units.Compare all that to the Radeon HD 3650, which uses a 55 nm design. AMD has clocked the core speed at 725 MHz. The GDDR4 memory is set to run at a speed of 800 MHz on this model. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3470 512MB, in theory, should be just a bit faster than the Radeon HD 3650 in general. (explain)
Texel RateThe Radeon HD 3650 should be much (about 81%) better at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 3470 512MB is superior to the Radeon HD 3650, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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