Compare any two graphics cards:
Radeon HD 3470 256MB vs Radeon HD 3650 512MB
IntroThe Radeon HD 3470 256MB has a core clock speed of 800 MHz and a DDR2 memory frequency of 950 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It is comprised of 40(8x5) SPUs, 4 TAUs, and 4 ROPs.Compare those specs to the Radeon HD 3650 512MB, which has GPU core speed of 725 MHz, and 512 MB of GDDR3 RAM set to run at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 3470 256MB should theoretically be a bit superior to the Radeon HD 3650 512MB in general. (explain)
Texel RateThe Radeon HD 3650 512MB will be a lot (more or less 81%) better at anisotropic filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3470 256MB is superior to the Radeon HD 3650 512MB, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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