Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 3650 512MB
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 3650 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular model. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8600 GTS should be quite a bit faster than the Radeon HD 3650 512MB overall. (explain)
Texel RateThe GeForce 8600 GTS will be quite a bit (more or less 86%) faster with regards to anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8600 GTS is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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