Compare any two graphics cards:
GeForce GTX Titan X vs GeForce RTX 2060
IntroThe GeForce GTX Titan X makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.Compare those specifications to the GeForce RTX 2060, which makes use of a 12 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular card. It features 1920 SPUs as well as 120 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2060 should theoretically be a little bit better than the GeForce GTX Titan X in general. (explain)
Texel RateThe GeForce GTX Titan X will be a little bit (about 17%) faster with regards to anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce GTX Titan X will be a lot (about 47%) better at full screen anti-aliasing than the GeForce RTX 2060, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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