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GeForce RTX 2060 vs Geforce GTX 690

Intro

The GeForce RTX 2060 makes use of a 12 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this card. It features 1920 SPUs as well as 120 Texture Address Units and 48 ROPs.

Compare those specifications to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2060 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be a small bit superior to the GeForce RTX 2060 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce RTX 2060 344064 MB/sec
Difference: 40448 (12%)

Texel Rate

The Geforce GTX 690 will be a lot (more or less 43%) more effective at anisotropic filtering than the GeForce RTX 2060. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 2060 163800 Mtexels/sec
Difference: 70440 (43%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce RTX 2060 is superior to the Geforce GTX 690, but it probably won't make a huge difference. (explain)

GeForce RTX 2060 65520 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 6960 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 2060

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2060 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2019 April 2012
Code Name TU106-200A-KA-A1 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 1365 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 160 watts 300 watts
Bandwidth 344064 MB/sec 384512 MB/sec
Texel Rate 163800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 65520 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1920 1536 (x2)
Texture Mapping Units 120 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors 10800 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 2060

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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