Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 480
IntroThe GeForce GTX 1660 Ti features clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare all that to the Radeon RX 480, which comes with core clock speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1660 Ti should theoretically be just a bit better than the Radeon RX 480 in general. (explain)
Texel RateThe Radeon RX 480 should be a small bit (approximately 12%) faster with regards to AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be a lot (more or less 101%) faster with regards to anti-aliasing than the Radeon RX 480, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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