Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5X memory runs at a speed of 1251 MHz on this model. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.Compare those specs to the GeForce GTX 1660 Ti, which uses a 12 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this specific model. It features 1536 SPUs along with 96 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080, in theory, should perform a small bit faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce GTX 1080 will be a lot (more or less 79%) more effective at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1080 will be much (more or less 43%) faster with regards to full screen anti-aliasing than the GeForce GTX 1660 Ti, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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