Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 295X2
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 48 ROPs.Compare those specs to the Radeon R9 295X2, which features GPU clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 295X2 should theoretically be quite a bit better than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe Radeon R9 295X2 is a lot (about 149%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 1660 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!