Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX 780 Ti
IntroThe GeForce GTX 1660 Ti comes with a clock frequency of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit bus, and makes use of a 12 nm design. It features 1536 SPUs, 96 TAUs, and 48 ROPs.Compare those specifications to the GeForce GTX 780 Ti, which comes with GPU clock speed of 875 MHz, and 3072 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also features 2880 SPUs, 240 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 780 Ti should be just a bit faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce GTX 780 Ti is much (about 46%) more effective at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be quite a bit (more or less 71%) more effective at FSAA than the GeForce GTX 780 Ti, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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