Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 1660 Ti comes with a clock frequency of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and uses a 12 nm design. It features 1536 SPUs, 96 Texture Address Units, and 48 ROPs.Compare those specifications to the GeForce GTX Titan, which features a core clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1660 Ti should perform a little bit faster than the GeForce GTX Titan in general. (explain)
Texel RateThe GeForce GTX Titan is much (about 30%) better at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti will be much (approximately 79%) better at AA than the GeForce GTX Titan, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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