Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon HD 7950
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this particular card. It features 1536 SPUs as well as 96 TAUs and 48 ROPs.Compare all of that to the Radeon HD 7950, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this particular card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti should in theory be quite a bit faster than the Radeon HD 7950 in general. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (more or less 61%) better at texture filtering than the Radeon HD 7950. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1660 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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