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GeForce GTX 1660 Ti vs GeForce GTX 590

Intro

The GeForce GTX 1660 Ti comes with a GPU core speed of 1500 MHz, and the 6144 MB of GDDR6 memory runs at 1500 MHz through a 192-bit bus. It also is made up of 1536 Stream Processors, 96 TAUs, and 48 ROPs.

Compare that to the GeForce GTX 590, which comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 11% faster than the GeForce GTX 1660 Ti overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 33408 (11%)

Texel Rate

The GeForce GTX 1660 Ti should be much (approximately 85%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 66304 (85%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1660 Ti is the winner, and very much so. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 13728 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti GeForce GTX 590
Manufacturer nVidia nVidia
Year February 2019 March 2011
Code Name TU116-400-A1 GF110
Memory 6144 MB 1536 MB (x2)
Core Speed 1500 MHz 607 MHz (x2)
Memory Speed 1500 GB/s 3420 MHz (x2)
Power (Max TDP) 120 watts 365 watts
Bandwidth 294912 MB/sec 328320 MB/sec
Texel Rate 144000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1536 512 (x2)
Texture Mapping Units 96 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 12 nm 40 nm
Transistors 6600 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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