Compare any two graphics cards:
GeForce GTX 970M vs Radeon RX 560
IntroThe GeForce GTX 970M comes with a GPU core speed of 924 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1000 MHz through a 192-bit bus. It also is comprised of 1280 Stream Processors, 80 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon RX 560, which has clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 560 should perform a bit faster than the GeForce GTX 970M in general. (explain)
Texel RateThe Radeon RX 560 will be a little bit (more or less 2%) faster with regards to anisotropic filtering than the GeForce GTX 970M. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (approximately 136%) better at full screen anti-aliasing than the Radeon RX 560, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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