Compare any two graphics cards:
GeForce GTX 465 vs Radeon RX 560
IntroThe GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a frequency of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.Compare those specifications to the Radeon RX 560, which uses a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 560 should theoretically perform just a bit faster than the GeForce GTX 465 in general. (explain)
Texel RateThe Radeon RX 560 is quite a bit (approximately 182%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 is a small bit (about 3%) faster with regards to FSAA than the Radeon RX 560, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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