Compare any two graphics cards:
Radeon HD 5830 vs Radeon RX 560
IntroThe Radeon HD 5830 features a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon RX 560, which features clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 is 12% quicker than the Radeon RX 560 overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 560 will be quite a bit (approximately 68%) better at texture filtering than the Radeon HD 5830. (explain)
Pixel RateThe Radeon RX 560 is a lot (approximately 47%) faster with regards to AA than the Radeon HD 5830, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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