Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 6790
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 RAM is set to run at a speed of 2001 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon HD 6790, which makes use of a 40 nm design. AMD has set the core speed at 840 MHz. The GDDR5 memory is set to run at a frequency of 1050 MHz on this card. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6790 should perform a small bit faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce GTX 1650 should be much (approximately 148%) faster with regards to texture filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1650 is superior to the Radeon HD 6790, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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