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GeForce GTX 1650 vs Radeon HD 4870 X2

Intro

The GeForce GTX 1650 comes with a core clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also uses a 128-bit bus, and makes use of a 12 nm design. It is made up of 896 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which features core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 4870 X2 350 Watts
Difference: 275 Watts (367%)

Memory Bandwidth

The Radeon HD 4870 X2 should in theory be much faster than the GeForce GTX 1650 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 99328 (76%)

Texel Rate

The GeForce GTX 1650 is much (more or less 39%) better at AF than the Radeon HD 4870 X2. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 23160 (39%)

Pixel Rate

The GeForce GTX 1650 should be a lot (about 98%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 X2, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 23520 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year April 2019 Aug 12, 2008
Code Name TU117-300-A1 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 750 MHz (x2)
Memory Speed 8004 MHz 3600 MHz (x2)
Power (Max TDP) 75 watts 350 watts
Bandwidth 131072 MB/sec 230400 MB/sec
Texel Rate 83160 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 896 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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