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GeForce GTX 1650 vs GeForce GTX 295

Intro

The GeForce GTX 1650 comes with core clock speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all that to the GeForce GTX 295, which features GPU clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should in theory be much better than the GeForce GTX 1650 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 92704 (71%)

Texel Rate

The GeForce GTX 295 is a small bit (approximately 11%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 9000 (11%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1650 is the winner, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 15264 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 295
Manufacturer nVidia nVidia
Year April 2019 January 8, 2009
Code Name TU117-300-A1 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1485 MHz 576 MHz (x2)
Memory Speed 8004 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 131072 MB/sec 223776 MB/sec
Texel Rate 83160 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 896 240 (x2)
Texture Mapping Units 56 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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