Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 5870
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 RAM runs at a frequency of 2001 MHz on this specific model. It features 896 SPUs along with 56 TAUs and 32 ROPs.Compare those specifications to the Radeon HD 5870, which has a core clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5870 should perform a bit faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe GeForce GTX 1650 will be quite a bit (approximately 22%) better at texture filtering than the Radeon HD 5870. (explain)
Pixel RateThe GeForce GTX 1650 should be a lot (approximately 75%) better at full screen anti-aliasing than the Radeon HD 5870, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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