Compare any two graphics cards:
GeForce GTX 1650 vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core frequency at 1485 MHz. The GDDR5 memory works at a frequency of 2001 MHz on this card. It features 896 SPUs as well as 56 TAUs and 32 ROPs.Compare those specs to the GeForce GTX 260 216SP 55 nm, which comes with a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1650 should theoretically be a bit superior to the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 1650 will be quite a bit (more or less 101%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 1650 should be a lot (more or less 195%) faster with regards to FSAA than the GeForce GTX 260 216SP 55 nm, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!