Compare any two graphics cards:
Radeon RX 5700 vs Radeon RX Vega 56
IntroThe Radeon RX 5700 makes use of a 7 nm design. AMD has clocked the core speed at 1465 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 64 Rasterization Operator Units.Compare those specs to the Radeon RX Vega 56, which comes with a clock speed of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also makes use of a 2048-bit bus, and uses a 14 nm design. It features 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 should be 9% faster than the Radeon RX Vega 56 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX Vega 56 should be a lot (approximately 23%) more effective at texture filtering than the Radeon RX 5700. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5700 is superior to the Radeon RX Vega 56, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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